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Grand Theft Auto

Grand Theft Auto

GTA is an open world action-adventure video game series.





Grand Theft Auto

Grand Theft Auto is made up of six levels split between the three main cities. In each level, the player's ultimate objective is to reach a target number of points, which is typically achieved by performing tasks for the city's local crime syndicate. Each level is initiated at a telephone box and has its own unique set of tasks.[4] Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards fewer points and may permanently seal off opportunities for more tasks. Completing missions also increases the player's "multiplier", which increases the points the player gets for doing other tasks. When the player amasses a total of $1,000,000, the next city is unlocked.[4]

There are eight playable characters in the game, four male and four female: Travis, Troy, Bubba, Kivlov, Ulrika, Katie, Divine, and Mikki (the PlayStation version only includes the four male characters, however). In actual gameplay, there is no real difference, since all player-characters wear the identical yellow jumper, although they do wear different coloured trousers and hair colours to each other and have the correct skin colours. Players may also name their character which, with the correct name, acts like a cheat code and alters gameplay.[citation needed]

The player is free to do whatever they want, but have limited lives upon doing so. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received. If the player is arrested then their multiplier is halved. Unlike in later games in the series, the player can be killed, or "wasted", in one hit without body armour. If the player is wasted then they lose a life. In both cases the player loses their current equipment. If the player is wasted too many times, they must restart the level.

Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed. It was this level of freedom which set Grand Theft Auto apart from other action based computer games at the time.[5] The PC releases of the game allowed networked multiplayer gameplay using the IPX protocol.[6] Some places in the game have to be unlocked by completing missions.








Grand Theft Auto 2

Grand Theft Auto 2 retained the overhead viewpoint of Grand Theft Auto, as well as the car-stealing/telephone-answering formula of the original. The player has the ability to explore cities on foot or in various vehicles. The aim is to achieve a certain score. On achieving this goal the player then can proceed to the next level. Doing missions awards the player more points than any other method but are not essential for completion of the game.

A new feature introduced in Grand Theft Auto 2 was doing missions for separate gangs, of which there are two new gangs for each of the three levels of the game, and one faction which is present in all levels. Being employed by one gang can cause distrust from others (working for gang No. 1 will incur the wrath of gang No. 2, working for gang No. 2 will cause enmity with gang No. 3, etc.). In the original Grand Theft Auto, only the local police pursued the player. In Grand Theft Auto 2, SWAT teams (4 Copheads) are introduced in the Downtown District, while Special Agents (5 Copheads) and the army (6 Copheads) are introduced in the Residential and Industrial Districts. These additional types of law enforcement begin chasing the player as his or her wanted level increases. The wanted level is represented by images of a cop's head, and vary between the Windows and PlayStation versions.

Grand Theft Auto 2 introduced an improved saving technique, unlike the original game, which saved only when finishing a city. If the player entered a church with $50,000, a voice announced "Hallelujah! Another soul saved!". This notified the player that the game had been saved. If the player did not have enough money, the voice would say "Damnation! No donation, no salvation!". These messages are not heard on the PlayStation version.

Other improvements pertain to city activity. Passing vehicles and pedestrians are no longer cosmetic parts of the environment, but actually play a role in gameplay. Sometimes pedestrians would occasionally enter and ride in taxis or buses. The game is noted for the behaviour of its non-player characters. Pedestrians, gang members and the police would occasionally engage in fights, and there are other carjackers (Green sweater) and muggers (Red sweater with white arms) in the city.[4]

This game introduces 'side missions' such as being a taxi driver, bus driver, and a semi-truck driver along with retrieving 'hidden' packages ('GTA2' Badges) or Wang Cars (play on 'wankers'), and a health meter. Being a taxidriver would earn roughly 1 dollar per second. When standing still, passengers could get out if they want to, and the earnings will stop. Wang Cars only appeared in the second district. They were well hidden and usually required the player to take a severe amount of highspeed jumps to reach the cars, some of them parked on top of buildings. When the car was entered, the player spawned at the Wang Cars garage, with the garagedoor of the collected car lighting up. Collecting all cars resulted in 8 bonus vehicles parked outside the garage. Among these were cars prepped with oilslicks, integrated machineguns and a firetruck, living up its name as its watercannon was replaced with a flamethrower.

Some weapons in Grand Theft Auto 2 feature a "Kill Frenzy" mission when picked up, where a player has a limited amount of time to kill a certain number of people with a particular weapon loaded. Bonuses are rewarded if the mission is successful. Also if a player finds a tank and gets in it a "Kill Frenzy" mission also starts, and finally in random parts of the city are parked special cars, and if the player gets on one he has to either kill people by running them over or kill them with any extra weapon that the car has. There is a bug involving the Kill Frenzy as it is possible to save when having it. When the game is then reloaded, the Kill Frenzy ends, but the almost unlimited ammunition remains until that same weapon is picked up or a more than usually allowed amount of ammunition is wasted.

The PlayStation version of Grand Theft Auto 2 is toned down from the PC version, with lower quotas for the number of kills needed in rampage style missions, and containing no voice acting in the saving interface. The port also includes a feature where the player car will explode after the player kills a large number of gang members. One mission was also changed. Instead of the player tricking civilians into entering a bus to drive them to a meat processing plant to be cannibalised, the victims are Hare Krishna gang members.

As is the case with the original Grand Theft Auto and Grand Theft Auto: London 1969, the player receives bonuses for running his car over certain people without stopping or braking. A string of Elvis impersonators are sometimes spotted walking the streets. If a player can kill them in a short amount of time, they are awarded with a large money bonus, followed by the bold words "ELVIS HAS LEFT THE BUILDING".

Grand Theft Auto 2 features four multiplayer modes: Deathmatch, Team Deathmatch, Tag and Race.

There are trains in the PC version, which the players can ride on.








Grand Theft Auto 3

Grand Theft Auto III is an action-adventure game played from a third-person view. Players complete missions—linear scenarios with set objectives—to progress through the story.[4] It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events.[5] Outside of missions, players can freely roam the game's open world, and have the ability to complete option side missions. Liberty City is composed of three boroughs: Portland, Staunton Island, and Shoreside Vale; the islands are unlocked to players as the story progresses.

Players may run, jump or use vehicles to navigate the game's world.[7] In combat, auto-aim can be used as assistance against enemies.[8] Should players take damage, their health meter can be fully regenerated through the use of health pick-ups. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process.[9] When health is entirely depleted, gameplay stops, and players respawn at the nearest hospital, at the expense of losing all weapons and armour, and an amount of money.[10]

If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level[11] (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive).[12] Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight.[11]

The game lets players control the mute criminal Claude.[13] During the story, Claude meets various new characters from gangs. As players completes missions for different gangs, fellow gang members will often defend players, while rival gang members will recognise players and subsequently shoot on sight.[14] While free roaming the game world, players may engage in activities such as a vigilante minigame, a fire fighting activity, and a taxi cab service.[11][15] Completion of these activities grants players with context-specific rewards; for example, completing the vigilante mission allows players to bribe police after committing a crime.[16]

Combat in Grand Theft Auto III was reworked to allow players to commit drive-by shootings by viewing sideways in a car.

Players use melee attacks, firearms and explosives to fight enemies. The firearms include weapons such as the Micro Uzi, an M16 rifle and a flamethrower.[6] The game's three-dimension environment allows a first-person view while aiming with the sniper rifle and rocket launcher. In addition, the game's combat was reworked to allow players to commit drive-by shootings by facing sideways in a vehicle.[4] The game gives players a wide variety of weapon options—they can be purchased from local firearms dealers, found on the ground, retrieved from dead enemies, or found around the city.


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